Swtor crafting skills. 32. Swtor crafting skills

 
 32Swtor crafting skills  - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself

Posted December 19, 2011. New Cartel Market items in 7. 3c and is currently being updated for Patch 7. 1%. News. More specifically, Slicing, Archeology, Scavenging, and Bioanalysis. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. x but crafting useful equipment for leveling is still hard. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. I mainly focus on crit augs and accuracy augs, which. 2, crafting for level 75 has become more accessible even to new players. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. You are pretty much limited to force user armor (light, medium, heavy). Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Then pick the correct skills. If you want to use them for hardcore endgame content, Biochem. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. 3) as far as end game it depends on what your wanting. Posted January 22, 2012. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. There are all sorts of ways to mitigate the random chance associated with combat accuracy. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. I've been d. Trimantium Techblade (techblade version, companion only) Armstech Crafting. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Grade 3: Level 24-32: 160-240. Artifice, Cybertech and Biochem have diversity. A player can only have one crafting skill at a time. Posted December 18, 2011. . this. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. 3) Biochem: makes implants, medpacs, stims and adrenals. Posted December 15, 2011. . you can calculate your crit chance yourself by adding up the following bonuses if you have them. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Knowing when to sell. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Posted February 19, 2012. Selling Crafting Materials. SWTOR Dyes Guide. The only use synth weaving has is the two augment slots for its rakata pieces. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. First things first, the display is wrong and broken and has been for over a year now. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). With additional crafting changes made in update 6. Posted December 14, 2011 (edited) My plans are for. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. SWTOR Crew Skills Codex List. They can be crafted in three varieties, one with. 3. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. The first. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Take two other gathering skills and don't worry about any crafting skills with your slicer. The benefit being you can craft the above into a variant that doesn't. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. All SWTOR Crafted Speeders. New Cartel Market items in 7. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. I find that for money making Diplomacy for me is the best money making crew skill. If you’re looking for a specific material, use CTRL+F on. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. 2) The crafter path-. That is 1-3. Helping. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. Members. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. If you want to have more than 1. If you are low-level, a way to filter out high. 18. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. It’s not hard just a lot of waiting. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). Marksmanship is extremely independent when it comes to DPS debuffs. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Posted July 27, 2012. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. but the same can be said for any of the crafting proffesions because you can equip your companions for free. All of these armors are craftable by Armomechs. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Less diplomacy missions needed, less materials needed, etc. Players will be able to select three Crew Skills from among these main categories: Contents 1 Gathering skills 2 Crafting skills 3 Mission skills 4 Dependencies 5 Grades 6. Hotrigged Speeder Bike, Cybertech 400. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. The Ultimate Guide of Guides for SWTOR. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. Internal / Elemental. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Crafting Skills. Color crystals and lightsaber hilts augment. Vectron Archaeologist, Cybertech 500. Posted December 22, 2011. 3. These crystals can also be bought from. Armormech Crafting Materials Guide. Galactic Seasons Guide and Rewards – Season 5, 2023 7. Maybe. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. Some thoughts/counterpoints. If a preferred that 3 crafting 1. On top of that the amount of login's and outs on a server would be drastically reduced. Crew Skills. Blaster Pistols. I have 8 toons, only one of which is a pure gatherer and they all make money. New Cartel Market items in 7. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Synthweaving is a crafting crew skill. Each crew skill can craft different types of war supplies. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. SWTOR Spirit of Vengeance Flashpoint Guide by Endonae. There are three types of crew skills: crafting like artifice, gathering and mission. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Armoring and mods are upgrade modifications that augment combat. Once the Crew Skills panel opens, players will see. Vectron Scavenger, Cybertech 500. 7 rolls out month, though I hear there's no changes to crafting. Crew Skills. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. What would be the best crew skill combination for a Mercenary Bounty Hunter?. Suggestion Box. Hotrigged Speeder Bike, Cybertech 400. SWTOR has three different types of crew skills: crafting, gathering and mission. That's what I had meant. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. g. You get the premium and a few prototype schematics from the artifice skill trainer. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Then also, you can use the slicing crew skill on certain objects and get data. Synthweaving is usedthe other skills. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. voss also. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Gearing Changes and Tips in Update 7. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. And you shouldn't need to PvE or PvP to be the best at crafting. Members. ago. New Cartel Market items in 7. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. After spending h. Edited March 21, 2013 by Joshthecook. 1. Step 1 – Earn Tech Fragments through any method you’d like. Knowing which crafting skills to take for endgame requires you to be familiar. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Crafting at Level 75 in Onslaught Guide. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. I'm a lvl 15 Bh, and i was wondering how you use the crafting skill. You can get additional ones from your crew skill / crafting skill trainer. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. 3 is the max number of skills you can have. Take "armoring" for example. Some crafting schematics can be learned directly from the Crew Skills. The Ultimate Guide of Guides for SWTOR. Lots and lots of materials. Maxing them as early as you can will allow you to craft high quality items like armor and augments. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. So much space reclaimed. Start tracking progress. - cybertech and either underworld trading or scavenging (buying the mats of the one i don't pick) - biochem and bioanalysis (buying the diplomacy mats) - armstech or armor tech for augment crafting. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. There are five different types of crafted decorations. 2. There are five different types of crafted decorations. ) 3. Been a few years since I did any crafting so my question is this. Gear suggestions including Tactical, Legendary Implants, and Stats. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Some of these armors have two names – this is because they have two version, one which has more endurance-based. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Crafting in Swtor is a great way to make money, get better gear and improve your character. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. Visit the crew skill trainers on the fleet and talk to them. To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. Free-to-play players can only have 1 crew (crafting) skill per character. exfell. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. Your Starship is home base for you and your crew. 2. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. Gearing Changes and Tips in Update 7. He is a mat and credit factory and provides a ton of Investigation (among others) missions from Slicing hits. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. The first crafting skill you can choose is Artifice. 1. That being said, if you're rolling a tank, biochem trumps all. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. Posted September 5, 2015. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Armoring and mods are upgrade modifications that augment combat ability. I don’t know free player. SWTOR Synthweaving Crafting Guide. Fleet. Crafting materials are expensive. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. Less sales on the GTN, which always remove credits. Posted February 19, 2012. Biochem – Bioanalysis. Yes, if you want to craft augments, then. Archaeological finds contain artifact. grandmthethird said: when getting schematics from a vendor, you need a certain crafting level before they will even show up i. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. 1. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. The only ones I can craft currently are the Resistive armoring mods. All one needs to do under the current crafting system to level any crafting skill is to craft the highest level of bonded attachment, reverse engineer those, then either craft more or move on to the next level of bonded attachment and repeat. Go to topic listing. Posted April 3, 2012. Cybertech - Scavenging. The other crafting skill would be Synthweaving, but I find it a little lacking. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. SWTOR Crew Skills Vendor White-border Materials Guide. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. Medpacs, stims, augment kits, augments, and crafted modifications, all sorts of endgame items that will never lose demand because crafting is the only way to get them. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Subscriber (+10% if orange difficulty, or +15% if any other dificulty)Posted December 11, 2014 (edited) Generally speaking: - You level up your mission skill (Underworld Trading, Investigation, etc) by send your companions out to do the missions. 3. It enables characters to work with hard metals, alloys, and synthetic materials to create weapons. and max it out to craft yourself a pair of Rakata bracers and belts. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. treasure hunting feeds artifice with more advanced materials. 5. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. Artificers are also the only crafters that can craft dyes – there’s over. As this is a Gathering skill, you’ll be spending a lot of time. . Crafting, like PvE or PvP, should be it's own pillar. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. 3k. Armstech makes Accuracy and Shield. SWTOR Artifice Crafting Guide. Rather than tell you to look it up or read the. so 2 pieces, 1 for you and 1 for Mako. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. I want to be able to craft heavy armor with Armormech without the fixed tank stats. If you start from scratch then i suggest starting with crafting. Knowing when to sell. crafting skills require materials from gathering and mission skills in order to craft the item you want. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. Crafting - You can make various items through crafting, from lightsabers to medpacs. 14. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. Crafting in general + Advanced Kyrprax Medpac MK-2. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Author. There are three Crew Skill slots. Members. Right now, I can only craft 5 things at a time. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. War Supplies are useless craftable items that can be combined to create more useful ones. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. Posted October 15, 2013. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. ago. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. Go with 3 gathering/mission skills and you will have a lot more cash to play with and choose a crafting skill when you do. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. These skills enable the character. As far as what is most useful, pretty much everyting except synthweaving. Artifice is used to create lightsaber crystals, enhancements and hilts. . In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Only a single crafting skill. The only use synth weaving has is the two augment slots for its rakata pieces. I'd suggest choosing gathering/mission skills based on which of those you pick. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. Earpieces are external mini-computers that are worn on or near the ear. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. Posted April 25, 2015. generators and gloves, hence all crafting skills can create slot components. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. Synthweaving - Archaeology. 4) Cybertech: makes earpieces, enhancements and mods. Plus, it holds a bunch of the Miscellaneous Crafting items as well. Crafters actually create items from the materials acquired from the gathering skills, who roam about in the. Returning Player Nov 2023. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. All SWTOR Crafted Speeders. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Rip the mod out of the gear. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. Just makes life easier. Author. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. cybertech - unique crafts such as grenades and CM mat for legendary augs. Most people focus on "the best", which is Grade 11. you do NOT have 75% crit chance. Posted August 5, 2020. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. 0 Artifice was my big moneymaker. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Synthweaving isn't a bad choice either for the critical augments. Armor and Synth have fashion diversity. Posted January 20, 2012. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. .